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With inspiration from Captain Toad and no programmer, I made a level using Unreal Engine 4. The idea is based on dioramas, were you would get a small cut out of a world with hard edges.
In this level, your goal is to find and collect the 3 small gems needed for you to complete the level by collecting the final, big gem. You do this controlling a modified version of the rolling ball template included with Unreal.
This was a semester assignment, but it was also our first introduction to Unreal. Learning it as the semester went on. Although it might not be a master piece, I've learnt a lot from this project.
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