Gameplay and level designer
Currently working on:
Trackday Manager Refueled
for Arctic Hazard



This is me
The boy up the street had an NES. From the first time I held that controller I was mesmerized. While I would never get an NES - or an SNES - of my own, I finally struck gold once the PlayStation was released. From then on I spent as much time as I was allowed exploring the many universes within.
I have always had a desire to work in the creative fields. Initially I had my eye on becoming a 'candy designer', but one day it dawned on me that someone must be responsible for actually making these video games I was playing. "That sounds like a lot of fun!". A new plan was laid out.
I studied 3D design and animation at Noroff in 2010, and then later completed my Bachelor of Information Technology with specilisation in Game Designat NITH/Westerdals Oslo ACT in the spring of 2017. My Bachelor's thesis was done at Arctic Hazard Games Studios, located right outside of Oslo. After finishing up my studies I was offered to come join their team, and have since been with them working as a gameplay designer.
Resume
Work experience
June 2017 - present
Arctic Hazard Game Studios
Dec. 2017 - present
Gameplay Designer on Trackday Manager Refueled
Sep. 2017 - present
Datametrix AS
Dec. 2017 - present
NOC Engineer
Sep. 2017 - Dec. 2017
Service desk technician
June 2011 - May 2014
Carlings AS
Nov. 2012 - May 2014
Store Manager Carlings AS Larvik
Aug. 2012 - Nov. 2012
Second-in-command, Carlings AS Brotorvet
May 2012 - Nov. 2012
Second-in-command, Carlings AS Arkaden
June 2011 - May 2012
Shop Assistant, Carlings AS Down Town